Igor Sarzynski, narrative director of Cyberpunk 2077: Phantom Liberty, wrote in X that work on Cyberpunk 2 has officially begun.
First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and i'm sure we can make it something special. 2077 was just a warm-up 🔥
— Igor Sarzyński (@szaszlykos) January 8, 2024
Sarzynski said that work at CD Projekt Red’s Boston office has officially begun, and the team is starting its way to creating Orion, which is the code name for the sequel to Cyberpunk 2077.
Interestingly, he called the first game just a “warm-up,” but considering how many problems and criticisms 2077 received at release and how much time and resources it took to fix it, the warm-up seemed pretty good.
In addition, the developers will face another challenge – the transition from REDengine 4 to Unreal Engine 5. Pavel Sasko, a leading quest designer, has already spoken about these challenges in an interview with The Neon Arcade.
“We have been working with Unreal for quite some time now. There’s a lot of work to be done when it comes to the toolkit specifically and so on, because there are so many specific things that our RED engine was created for. Of course, we need to make sure that all of that is done properly so that we can make games exactly the way we want to. And you know, it’s a work in progress.”
But despite all the difficulties, Sasko did not deny the advantages of the Unreal Engine. But only time will tell whether the change of engine will help to release the game in a better state and whether CD Projekt Red will take into account the mistakes of the past.
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