Since its release a year ago Diablo Immortal has earned very well selling cosmetics, stones and other items in the in-game store. In 12 months, Diablo Immortal brought Activision Blizzard already $525 million, says Data.ai.
Already a month after the release, information appeared that Diablo Immortal earns over $1 million per day, despite negative reviews, but it seems the numbers have only grown.
According to Data.ai, the largest markets for Diablo Immortal are China and the US, which together account for more than 60% of the game’s revenue. China – 36.8%, USA – 24.4%. In third place is South Korea – 8.7%, fourth Germany – 3.3%.
In general, the speed with which Diablo Immortal reached the $500 mark is not at all impressive. The game took 11 months to complete what Pokémon GO did in 2 months and Genshin Impact in 4 months. In general, Diablo Immortal is only fifteenth in the speed of relatively honest withdrawal of money from the population among all mobile games.
It is worth mentioning that Diablo IV earned $666 million in just 5 days since the release, most likely the figure of $1 billion will fall by the end of the month. On the other hand, with the presence of an in-game store, Diablo IV’s revenue should decrease over time, while Diablo Immortal’s revenue may even increase.