Diablo Immortal, Blizzard’s most controversial project has overall decent game mechanics (especially for a mobile game), but very aggressive monetization that didn’t appeal to the general public at all, which is why the game currently has a user rating of 0.3-0.4 out of 10 on Metacritic.
However, it seems that this kind of monetization is still working, despite the outrage of the players. So, in June it became known that in the first two weeks, according to the analytical firm Appmagic, Diablo Immortal earned about $24.3 million.
And now the same company has shared new information, according to which the game is still bringing Blizzard more than $1 million per day, and this is a month after its release. The record was one day in June when the publisher received $2.4 million. In total, Diablo Immortal has already been downloaded by more than 10 million players on mobile devices and PCs.