On October 31, 2024, the Monster Hunter Wilds beta became available for free to all users on Steam. According to SteamDB, the Wilds beta had more than 460,000 simultaneous players within an hour of its launch on PC.

After playing the game for a few days, many users report that it has many performance and detail issues. Characters, monsters, and environments look like low-poly assemblies from PS1 games.

Reddit users say that the game doesn’t reach 30 FPS even on fairly good computers.

“I’m on a Ryzen 5 5600/RTX 3060, decent mid-range stuff, and I barely hit 30FPS a lot of the time without DLSS on Medium settings, writes one of the Reddit users. With it I can hit 50-60 but the world seems to be smeared in vaseline, not a great tradeoff!”

“There definitely seems to be a CPU bottleneck or something when it comes to the framerate in town, says another user who uses AMD Ryzen 5800X and Nvidia RTX 3080. “I found changing graphics settings made very little difference (I only gained like 10FPS going from High/Ultra to Low).”

Monster Hunter Wilds is scheduled for release on February 28, 2025, so the developers still have time to fix the problems. The game is based on Capcom’s internal RE Engine, which performed extremely well in the linear and camera-based Resident Evil Village and Resident Evil 4 Remake, but also had similar performance issues in the open world of Dragon’s Dogma 2.