Brendan Greene, also known as PlayerUnknown, who created the battle royale mode for PUBG, has announced an ambitious plan to release three new games with the independent studio he founded , PLAYERUNKNOWN Production.

The first step of the plan is to announce Prologue: Go Wayback! and the immediate release of the technical demo of Preface: Undiscovered World on Steam. These projects are part of the team’s path to launching a large-scale multiplayer sandbox project, Artemis.

Along with the announcement, PLAYERUNKNOWN Production has launched the Steam page for Prologue: Go Wayback!,, a single-player emergent open-world survival game.

The studio developed this game using its own terrain generation technology based on machine learning, which allows to create millions of different maps instantly.

PUBG creator announces three new games

In addition, the developers will also involve the community in the development of Prologue at an early stage through a series of tests. The project will be released in early access in Q2 2025.

As for the technical demo of Preface: Undiscovered World, it is already available for free on Steam. This demo is intended to showcase the capabilities of the Melba game engine, which was developed by the PLAYERUNKONWN Productions team.

“In Preface, users can see an Earth-scale world generated in real time by our machine learning agents directly on their GPUs. The digital planet is still quite empty, but every person who visits it and shares feedback will contribute to its development,” said Brendan Greene.

The main project and goal for PLAYERUNKNOWN Productions is Artemis. Green notes that the development of this project will be challenging, but at the same time emphasizes that the studio will approach it gradually. According to him, these three games will provide the studio with a solid technical foundation on which to scale.

PLAYERUNKNOWN Productions Artemis

He also said that after Prologue, it is planned to release two more games in the coming years. Each of these projects will help solve technical problems. Ultimately, this will bring the studio closer to creating the final product.