Unity now says it has “heard” the community and will present changes to the announced pricing policy in a few days
After almost a week of indie developers’ resistance to Unity’s new pricing policy, which was supposed to take effect on January 1, the company announced that it was preparing changes to the controversial innovations.
“We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback,” the company said in a statement.
Unity planned that starting from 2024, developers will start paying the company for each installation and download of games using its game engines. However, the new system, called Runtime Fee, outraged the gaming community, including indie developers.
The fact is that Unity’s fees could be higher than the potential earnings. In addition, the developers were worried that they would have to pay a fee every time a player uninstalled the game and then reinstalled it, as well as when they installed it on different devices.
The situation around Unity’s new pricing policy has escalated so much that the company even had to close two offices due to death threats.